Damage Types or "keywords" are used to express the power being used by their respective origin. Abilities will usually, not always, share mechanics when they share a damage type. Damage types are independent of origins and therefor can be categorized into any one freely.
Lightning[]
The lightning damage type is grounded in movement. Lightning abilities usually involve movement as a core mechanic as well as the energy usage fluctuates dramatically. Power moves cost large amounts of energy but energy is constantly being replenished, usually through movement (ex: Static Charge)
Fire[]
The Fire damage type is categorized by the visual effect of flames. They usually incur instant damage and are known for their higher chance of critical strikes.
Physical[]
The physical damage type consists mostly of weapon attacks that can cause bleed effects and also effect armor mechanics. (ex: Bulwark) The visual look is usually steadfast or acrobatic and focuses on the body total movement.
Affliction[]
The Affliction damage type consists of debilitating moves like debuffs, slows, DoT's, and drains and usually show a sickly or deadly visual element to them.
Shadow[]
The Shadow damage type deals with deception, drains, and trade-offs. (ex: Dark Mantle) It is visually categorized by monotone and black colored abilities as well as abilities that hide or enshroud the user.
Radiance[]
Radiance damage types are usually defensive in nature or support style moves like healing allies and helping others. These abilities have a focus on bright and beautiful visual effects.
Water[]
Water damage types are usually control based or defensive abilities. They take advantage of the many forms of water like ice to help with crowd control and different scenarios.