There are many ways death could work in MMOs. What's your preference for EverQuest Next?[]
- Permadeath all the way! One death only, if you die, you start a new character.
- I want a hefty penalty such as a corpse run that might require an entire group to help.
- I want a fairly high personal-only penalty such as lost XP, de-leveling, or equipment damage.
- I prefer a minor penalty such as XP debt or a ghost corpse run that is essentially just a loss of time.
- There should be no penalty, just let me revive at a nearby location and go.
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